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 OP: RED CLOVER 2

Operation Red Clover 2

Cost $25

OPERATION RED CLOVER II:

Two warring forces of Black Ops Airsoft will will clash on June 8th in an all out duel that will test each team's cunning, teamwork, and strategy. Points will be awarded and kept throughout the day, and in the end only one will rise to the top.

OPRCII will bring back and enhance the dynamic environment of 2011's Operation Red Clover! The game is a points based objective oriented force on force that will be 60% action, 40% milsim.

Points are earned in two ways, capturing hard points and completing any of the vast array of side missions your team will come across during the struggle.

Detailed mission reports will come in as OPRCII gets closer, so stay tuned.

Times:
Registration – 8:00-10:00 (Don't be late)
Safety Breifing: 10:00-10:15 (move out)
Rotation 1: 10:30-1:00
Lunch: 1:00-2:00
Rotation 2: 2:20-5:00
Post game festivities: 5:00-6:00

Teams: Green – Tan
UNIFORM COLOR IS REQUIRED. ANY PERSON ARRIVING IN A COLOR OTHER THAN GREEN/TAN WILL NOT BE PERMITED TO PLAY ON THE GREEN/TAN TEAM.

FPS Restrictions: BOA S.O.P, .20 gram: 390 , .25 gram: 350
Weapon/Ammo Restrictions: NONE

Medic rules are BOA 2013 Standard
"Medic Rules:
Medic Rules have changed slightly from previous years.
When a Player is 'hit' they are considered a wounded player. The wounded player must place their kill rag on their head and pull out their medic band and making it visible. The wounded player is not able to give any information other than call for a 'Medic'. When another player comes to medic the wounded player, they must take the medic band from the wounded player. The wounded player is not allowed to hand off the medic band. When the team mate takes the medic band, the wounded player must remove their kill rag. At this time, the wounded player is considered in 'play' and the opposing team may engage the wounded player. The wounded player can not shoot or give information until the medic band has been placed around their arm between the elbow and the shoulder. If the wounded player is hit after the team mates take their medic band, they wounded player is considered Killed In Action and must leave the field of play.
Moving Players:
A wounded player can be moved if two team mates are able to pull the player behind cover. The team mates must be able to touch the wounded player and 'guide' the player behind cover."

These are the new 2013 Black Ops Airsoft medic rules.


More information can be found here:
Forum: http://blackopsairsoft.net/forum/index.php?topic=2032.0
Host's website: www.Blackopsairsoft.net

Save the date for the return of the game that started them all!

 OP: FINAL RESOLUTION
Group Shot
Green Team Tan Team

 

Operation: Final Resolution

The first operation of the 2013 season was a huge success. Over 80 players attended the operation that covered the entire field. Teams were given the tasks of finding parts for a bomb throughout the field while trying to hold hard points all day long. In the end, the Green Team managed to find all their parts, assembly the bomb and secure it for 45 minutes without the Tan Team finding their location.

Congradulations to the Green Team for a sucessful win.

Thank You
Black Ops Airsoft

 

 RULE UPDATES

 

2013 Rules Update

Black Ops Airsoft is constantly improving our game mechanics both for realism and player safety. Two of our major rule changes for 2013 are listed below. Please watch the video for an explanation of the rule changes and updates.

Medic Rules:

Medic Rules have changed slightly from previous years.

When a Player is 'hit' they are considered a wounded player. The wounded player must place their kill rag on their head and pull out their medic band and making it visible. The wounded player is not able to give any information other than call for a 'Medic'. When another player comes to medic the wounded player, they must take the medic band from the wounded player. The wounded player is not allowed to hand off the medic band. When the team mate takes the medic band, the wounded player must remove their kill rag. At this time, the wounded player is considered in 'play' and the opposing team may engage the wounded player. The wounded player can not shoot or give information until the medic band has been placed around their arm between the elbow and the shoulder. If the wounded player is hit after the team mates take their medic band, they wounded player is considered Killed In Action and must leave the field of play.

Moving Players:

A wounded player can be moved if two team mates are able to pull the player behind cover. The team mates must be able to touch the wounded player and 'guide' the player behind cover.

 

 CALENDAR
 June 2013 
SunMonTueWedThuFriSat
 1 Skirmish
2345678 OP: Red Rover 2
9101112131415 Skirmish
16171819202122 Skirmish
23242526272829 Skirmish
30 
Chance Thunderstorms
Saturday's Forecast
A chance of showers and thunderstorms after 1pm. Partly sunny, with a high near 81. Chance of precipitation is 30%.
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